Editor’s note: Earlier this month, Media Impact Funders brought funders together at Philanthropy New York with organizers and presenters from the first VR for Change summit to explore how immersive platforms offer new ways to engage and mobilize users around social issues.
Because this is a new and quickly evolving medium, attendees had many questions. The lively conversation ranged across definitions of new technologies, ways to match funders’ goals to VR productions, emerging research on impact, and the costs of supporting such projects as platforms continue to roll out.
Diana Barrett of the Fledgling Fund has thought through many of these questions in her own practice. In this post adapted from a piece published in the online publication Immerse, she shares what she’s learned about the impact of VR, and how Fledgling chooses the projects they support.